creepytsundere:

gummybearorgy:

I HAVE BEEN WAITING FOR THIS FOR A LONG TIME.

i need it,

stalinistqueens:

ladylawga:

It’s always really nice when I have one article of clothing that I can cycle through for a million different outfits. You call it lazy I call it being innovative!! 

this is adorable. and useful!

jinseimajo:

toralei:

okay these look hella sloppy because i just did them in like a minute in mspaint

but wouldn’t be cool to make circle skirts using the sburb aspect symbols that are (roughly) circular? with the waist as the inner circle and the hem as the outer circle, if that wasn’t clear…


AK’s Guide to Suits

An introduction to the finer details of menswear, and how to get them right in your… aw, hell, why am I describing it here? Read the intro!

robomegido:

britthintiru:

leg-hair:

hey, anyone know where that updated god tier picture is? the one that looks like this but with the new sylph design and all the breath classes have an extra swirly hood?

I can upload all the ones I have in my folder but I don’t have sources at the moment. 

Hope that helps!

FUCKING BLESS YOU OH MY GOD.

Costumes: the Wearable Dialog

dresdencodak:

I mentioned before some of my favorite character designs in the world of comics and have been meaning to tackle this subject again.  I came to realize, however, that “character design” is itself a fairly massive subject, and that it would be best to break the topic down into separate installments.  Today, true believers, we’re going to talk about outfits and costumes, which are often a pivotal part of a character’s design.

3 Essential Questions

Clothing can convey quite a bit of conscious and unconscious information to the reader, but it should never be doing 100% of the legwork.  Body language, shape and overall behavior all come into play when building a character, and the trick is to figure out what clothing can do that these other elements can’t.  To get started, it’s important to ask some basic questions about your character before jumping into costume design.

1) Costume Hierarchy


How often does this character appear?  Is it a main character or a side one? Primary characters have more complex needs than side characters, which is to say that the more information you have about your character, the more that can be conveyed in their appearance.  Additionally, the more frequent the character appears, the more versatile the design needs to be.

2) Environmental Relationship


If it’s a side character that only ever appears in one setting, for example, you need only design the outfit to fit in that environment.  If they are a main character, though, chances are you’ll need the outfit to mesh with more than one setting.  

3) The Naked Test


Is your character recognizable without any clothes on?  Body types, especially those of the main cast, should be distinctive even without the help of any outfits.  The naked form is the foundation of all character design.  Before you start dressing your body, make sure it’s a body worth dressing.

Once you’ve sufficiently answered these questions, it’s time to jump into the actual design phase!

Shape

Every character, no matter how complex, should be designed around an overal unique visual shape.  This theme should not repeat in any other character.  This shape should be readable enough that if you were to shrink all your characters into a super-simplified cartoony state, they should still be distinguishable.  Character designs follow a hierarchy: you grab the reader’s attention with the most essential information and then invite them to investigate the details.  If important elements of your design are only evident in the details, then it needs to be reworked.  If your character is not completely distinguishable in silhouette, it needs to be reworked.  Detail should always radiate from the core theme.

Kim and Vonnie stay distinct in a few ways.  

The primary difference in shape between the above two characters is one of curves versus triangles.  Vonnie is very angular, and her clothing’s angles mimic the scaffolding of an art deco building to emphasize her height and posture.  Kim’s outfit makes her look shorter, but jaunty.  There are a lot of soft curves going on there to make her seem younger and more innocent.

Action

What does your character do?  In what way would their clothing reasonably convey how they spend their time?  This is an easy question if it’s a uniformed occupation, but it certainly doesn’t stop there.  A more bookish or socially inept character is often prone to mismatched clothing, while a person of a very high social status is often wearing clothing that is physically less practical than those of the working class.

How does your character move?  What are their default postures and body language?  A good outfit should accentuate the body movements that you deem most important.  If a character stoops and hunches a lot, their clothes can augment that behavior.  For example, Kim is frequently hunched over, so I tend to dress her with a hood that’s shaped to go with poor posture, as well as a repeating “arch” shape to suggest this basic form.

Communication

How much does the character wish to communicate with their clothing?  Not everyone wears their personality on their sleeve, nor is everyone especially fashion-conscious.  Nothing’s worse than having a cast where everyone is immaculately dressed and overdesigned.  A more outgoing character might be more aware of their appearance, while a more introverted one may be less concerned.  To add another layer, a character may dress a certain way to disguise something they don’t want to show to others, just as someone might act overconfidently to hide their insecurities.  You can tell your audience a lot about your character through what that character chooses to display to others.

Repetition

Core shapes and patterns should repeat on the outfit.  The entire design should exhibit some bilateral cohesion, which is to say if you were to cut the character in half horizontally or vertically, each part should look like it belongs to the other.  

As mentioned, Kim has a lot of solid colors and arch shapes which are broken up by fabric and metal seams, with very few sharp edges.  

Vonnie, on the other hand, is structured almost like a building, with vertical lines and triangles that take the shape of supporting beams on the surface of her outfit.  Her triangles and broad horizontal planes repeat throughout her outfit, including her glasses.

This extends to multiple costumes worn by the same character.  Even if a particular character changes clothes, the core shapes should still be evident.  Scott Pilgrim is a good example of this.  Most of the cast change clothes frequently, but in each scene it’s generally easy to recognize the characters by the “type” of clothing they choose.  The details change, but the essential shapes do not.

Color and Contrast

Different colors can imply different moods.  ”Winter” colors like cooler blues and purples can suggest an introspective or reserved personality, while warmer colors like yellow or red can imply a more energetic attitude.  If your character only ever interacts in one type of setting, you only have to worry about how those colors will fit in one environmental color palette.  If, however, your character needs to mesh well with more than one environment (as is usually the case with protagonists), you have to make sure your character’s colors will fit with multiple settings.

Also, don’t be fooled by superhero comics: it’s generally bad form to have two dominant colors in a single costume.  My personal rule of thumb is to have no more than one prime color in an outfit design, followed by a secondary and then supporting colors.  

In the case of Kim’s outfit in Dark Science, the primary color is black, with the secondary being off-white.  These are then supported by the muted blue and silver accents that appear in both her prosthetics and clothing.  Color and value contrast is very important, especially for a main character, which is why Kim’s basic palette can be reduced to black and white without losing any essential information.  

Vonnie’s outfit is more colorful, but less contrasted as a whole.  Green dominates and is blocked in by a secondary, warmer black.  Green is the complementary color of red, and so her clothes naturally bring attention to her hair and reddish skin tone, inherently highlighting more sexual elements than Kim (whose black outfit essentially matches her hair).  White is also present, but it’s only a supporting color here.

Simplicity

Above all else, keep it simple.  Comic characters are not pin-ups or other illustrations; you have to draw them over and over again, from various angles.  If you pile on too much detail, you’ll wear yourself out slogging through all the bits every time you have to draw them.  

If you follow all these rules, good costume design should create this basic pattern when presented to a reader:

  1. Read:  Silhouettes and essential shapes should be instantly recognizable
  2. Inform:  The costume should then tell the reader essential things about the character
  3. Compel:  The costume should then invite the reader to learn more about the character
  4. Move:  The costume should never impede the flow of action within the comic

If you stick to these basic guidelines, you’ll never fail.  Next up on character design: bodies and faces!

Muslim Fashion Appreciation Post

ichbinschadenfreude:

I see a lot of Tumblr posts of girls in their short shorts and singlets that only cover up half their torso, but I don’t think I have seen a Fashion post about classy, stylish or spunky, conservatively-presented girls, most especially Muslim girls. Mad props for them for showing sexy, classy and stylish without showing too much skin!
Here goes! Enjoy!

Let’s Clear a Few Things Up

waistedlives:

There is lots of confusion about what a corset is these days! Things get muddled and confused, so we here at Waisted Lives have decided to make a quick comprehensive guide.

This is not a corset. This is in fact a longline bra. Defining characteristics: It is a bra, made of traditional bra materials (power mesh, often underwire, has separate cups, hook and eyes in the back, etc.), and extends longer than a regular bra, generally just above or to the natural waistline.

This is not a corset. This is a bustier! It is a piece of lingerie that is actually quite lovely! Generally plastic boned, usually made of similar materials as bras, such as power mesh and lacy goodness.

This is not a corset. This is actually a more confusing piece of clothing, as it has not been around nearly as long as anything else here. It is often referred to as a bralette or a crop top (although it differs from traditional baggy crop tops with its inherent structure). The main difference between these and longline bras is that longline bras are considered underwear, while these are considered outerwear! Although you can certainly wear anything however you want, that’s the fun of fashion!

This is not a corset. It’s a girdle! Girdles are a type of shapewear that historically evolved from the corset as an undergarment (not that the corset is in any way extinct). They are lighter weight and easier to move in while still having a good amount of shaping power. They achieve this by eliminating the boning used in corsets and instead using fabrics with an elastic quality to achieve the desired shape. (Edit: Many girdles do in fact use boning! This was our mistake. It is the movability of the more elastic fabrics, even in combination with boning, is what makes girdles unique versus corsets.)

This is not a corset. This is a Merry Widow, which is possibly the coolest name for any shapewear. This garment was created to try to eliminate the need for two separate undergarments, the longline bra and the girdle, although this garment ends at the hips. While this garment has steel boning, these bones are not used to achieve a cinch like a corset, but rather a long smoothed line. There are no laces, but often a zipper or another kind of set closure. In more recent years however, it’s become less shapewear and much more very fancy bridal lingerie.

This is not a corset. This is a corselette, which despite what you remember about romance language word building, it is not a small corset. This garment is very serious shapewear designed to smooth and tighten up from your breasts to your hips and over your butt. Sometimes made of bra materials, such as powermesh, a corselette like this is designed to be very comfortable and liveable shapewear.

This is a corset! (And a very fine one at that.) Some good defining features of high quality corsets include, but are certainly not limited to: lacing through grommets (not eyelets) up the back, a solid front closure (steel busk, heavy zipper, grommets, or sometimes no closure), steel bones, either custom sizing or sizing based upon waist measurements (no small, medium, large).

If there’s anything you would like to add, please tell us!

I feel like we need some clarification

scientificperfection:

spider-poop:

scientificperfection:

elluka-clockworker:

fortunatossoliloquy:

This is a Kimono (Japanese):

This is a Hanfu (Chinese):

This is a Cheongsam (Chinese):

This is a Hanbok (Korean):

Any questions? 


ao dai
(vietnamese)

I just wanna say, the exact type of kimono shown is a Furisode. One with long arms. |’D

God I love traditional dresses

There’s also yukata:

Happi:

Samue:

Hakama:

And jinbei:

Those are all Japanese. ashdkshdjkh

boop reblogging for more ewe

golgothasgumshoe:

uchifan:

tumblino:

OK WHEW (btw read down to right. the little numbers indicate the order….if you can see them OTL)

Ok. So this is just a little thing for those who have trouble with all that lacy/ruffle business :D I’ve been practicing since middle school and actually never read any guides of anything on how to really get RUFFLE ruffles, which made me sad. Hopefully it’ll be useful to some folks.

(and sorry it’s so messy…..the back pages showed up ;____; )

And yeah I was going to mention this whole thing about skill and personal ambition but basically

don’t try and copy the stuff on here exactly. It’ll mess you up big time. Rather use it as a starting off point/something to help explain it, ok?

Anyways yeah, have fun drawing minna!!

Frills, one way to make your art amazing without changing much at all XD

oh this is useful